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[Suggestion] Nerf Solars
#12
Weavel Wrote:Seriously solars even on their best settings leave big places like Medbay powerless.

If you just bypass the SMES by rewiring the solars control rooms they produce stupid amounts of energy actually, like way way more than we can use. I very often end up setting them up if the station runs out of power and within seconds of me setting up the third set of solars the station has lights again, and soon full power.

I am all for other things that have high energy draw as an alternative, just nerfing solars seems fast and easy, and easy to reverse if we do have more power intense systems in the future.

My point is, as it currently stands, anyone with access or hacking equipment can set up insane levels of power for the station in 5 min tops, faster if they have a space suit. With no chance of error to boot.
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