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OMG Admin Triggered podfight mode when?
#5
On the complete flipside of things, I feel some of kyle's suggestions should actually be in main code instead of an offshoot as balance purposes . It'd make pods hella more interesting, where currently they are underutilized. Here's my hot takes:

Quote:showing pods that contain a friendly pilot or different standard pod colour.
Defense turrets for hostile pods/spacemen on each ship (I think this could actually be necessary to prevent easy stomps)

This can be grouped together. Defense turrets, which can shoot independently from the forward facing gun, will appear visibly on a pod if there a co-pilot. The damage is small, but co-pilot weaponry could have interesting effects that could give co-pilot pods an edge.

Life-scanners which already in code can now detect WHO is inside a pod (or at least, what they appear as). This could detect if someone is friendly or not.

Quote:Possibly remove warp drives, or change them a bit so they are harder to cheese escape with.

Again, I think in main code, warp drives should be nerfed to a degree. What I feel should happen is:
A) The cooldown is increased
B) There is a warm-up period, with a noticeable noise (the same as the escape shuttle charging) and a big red message that the pod is charging up their warp thrusters. 

Quote: Slow down pods considerably, and don't add any jetpacks to the maps or fabricators.

I disagree with this. I feel they should remain the same speeds, but instead
A) Jetpacks need to be slower, somewhat.
B) Pod projectiles need to move faster. PEW PEW. 
They're spaceships for crying out loud. The weapons in them need to feel meaty and no way would someone in a godang jetpack outrun them. That said someone in a jetpack who's armed to the teeth could still do some damage but it's likely they'll get shot. Pick your battles.

As for Tribijas

Quote:IIRC, admins have(or at least had many moons ago) the power to change the view range people have to be a lot larger. How feasible would that be to implement in some fashion when in pods? (Though probably better to keep it just for this mode, might be a tad OP in normal modes)

This would not be OP in normal modes. I'd argue that this would be a big game changer and i'd love bigger view range in pods. I don't think it's OP because you're limited to space tiles. 

Quote:For this reason I'd suggest making the pod mode armor quite a bit more robust, even more robust than the sec/syndi armors that currently exist. Shield would of course be preferrable, but I think that just generally more tough pod armor would be a good compromise.

Shields would be gnarly, but I also feel pods should be able to tank extra damage also. On the flipside, I do think pods are too easy to repair. I've been in fights where you'd warp, hide, weld, and get straight back into the fight. By nerfing the warp drive, you could also nerf the repair process whilst buffing the health. The repair process should be more involved and take a bit more time, with wires, wrenches, welding, etc.
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RE: OMG Admin Triggered podfight mode when? - by Sundance - 10-14-2020, 05:21 AM

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