10-13-2020, 01:29 PM
(This post was last modified: 10-13-2020, 01:31 PM by Sundance. Edited 2 times in total.)
Timelock the Detective at 13. I know they're "loose cannon" vibes, and I'd never ever want to change that honestly great unreliable synergy they have with security, but it's just as much reason to timelock them also.
Halve the timelock (rounding up to 7, or maybe 8 rounds) on the Vice Officer, but remove their Token. Instead, let them start with that neat retractable stun-baton in their pocket that the NTSO gets and that's literally all they get. That way, this solidifies the Vice-Officer at being a stepping stone officer with less "gotta get antag" and more "quit poisoning the drinks bartender/making weed bonfires botanist" vibe.
Halve the timelock (rounding up to 7, or maybe 8 rounds) on the Vice Officer, but remove their Token. Instead, let them start with that neat retractable stun-baton in their pocket that the NTSO gets and that's literally all they get. That way, this solidifies the Vice-Officer at being a stepping stone officer with less "gotta get antag" and more "quit poisoning the drinks bartender/making weed bonfires botanist" vibe.