10-13-2020, 09:56 AM
(This post was last modified: 10-13-2020, 09:56 AM by Studenterhue. Edited 1 time in total.)
Security Officer now has a minimum playtime requirement, more specifically 13 full rounds from ready up to round end, 13 rounds on the non-RP server where you joined before the 40 minute mark while there was not shuttle, 13 rounds on the RP servers where you joined before the 80 minute mark while there was no shuttle, or some combination of those. Should Vice Officer and Detective get a time requirement too? If so, how long should it be?
Personally, I'd rather think they should, for the same reasons I thought Sec Officer should have a timelock. They're not really good jobs for newbies: the learning environment for both jobs can be quite stressful, the consequences are huge if you mess up, and both jobs demand you know a fair bit of knowledge, not just controls, but also things like types of antags, kinds of crime, even a bit of combat. It also curtails the Sec grief; there's a barrier for people who join Sec just to hit and run grief, and more importantly, by the time you hit the time requirement, you should at least have some familiarity with the rules.
As for how long, well...On a theoretical level, it would be lower, because Vice Officer requires just looking for drugs and food-related crimes (so not as much knowledge on antags needed) and Detective doesn't expect you to actually arrest or detain people (so not as much knowledge of sec procedure needed). In practice though, they sort of are played like Security Officer anyways, and lot of other things are similar, so I ultimately think they should have 13 rounds required anyway.
Also, this isn't official or anything. This is really more just me sharing an idea that I've been meaning to make a thread about for a while. I'm not speaking as an admin or coder leaving the decision to implement an idea to the player base. It's more I'm speaking as regular user making a suggestion and trying to start some discussion, wherever it may go.
Personally, I'd rather think they should, for the same reasons I thought Sec Officer should have a timelock. They're not really good jobs for newbies: the learning environment for both jobs can be quite stressful, the consequences are huge if you mess up, and both jobs demand you know a fair bit of knowledge, not just controls, but also things like types of antags, kinds of crime, even a bit of combat. It also curtails the Sec grief; there's a barrier for people who join Sec just to hit and run grief, and more importantly, by the time you hit the time requirement, you should at least have some familiarity with the rules.
As for how long, well...On a theoretical level, it would be lower, because Vice Officer requires just looking for drugs and food-related crimes (so not as much knowledge on antags needed) and Detective doesn't expect you to actually arrest or detain people (so not as much knowledge of sec procedure needed). In practice though, they sort of are played like Security Officer anyways, and lot of other things are similar, so I ultimately think they should have 13 rounds required anyway.
Also, this isn't official or anything. This is really more just me sharing an idea that I've been meaning to make a thread about for a while. I'm not speaking as an admin or coder leaving the decision to implement an idea to the player base. It's more I'm speaking as regular user making a suggestion and trying to start some discussion, wherever it may go.