SO friends... we were talking in Discord and we had a collective idea I put forth to you now....
Pod Fighter Mode.
Allow me to outline the basic concept.
Two, may be three teams in a mode triggered by admins on a specialized map.
Very basic supplies. Small little base with a huge podbay for each team... tiny medbay, miners magnet sticking out the back with miner equipment and such. Podbay has tons of mechanics supplies. Everyone starts out with a set amount of spacebux.
And there are some starter pods, may be like... wizman pod strength. Different colors for each team.
Mechanics start the round and they get to building new pods.
Miners start to mining
Medics can chill and do medic things in the medbay. (the beginning of the round would see you choose your role with limited nonpod fighter slots)
Then the exit ship. There are six zones to hold. the one right outside your podbay which is always yours has and has defenses. Each non team-zone produces a random part at set intervals, be it armor, weapon, or some special function....
Whoever holds a zone gets the part AND credits plus space credits for each kill. You can spend your credits to buy cool stuff like weapon modifiers, paint jobs, extra parts or whatever. Put it together yourself or have a mechanic work on it for ya while you park. Mechanic bypass locks so they can do what they need to on other people's pods.
And ya just a mega pod battle mode admins can trigger as a fun different game type when they feel like.
Totally feel like I left something out so if anyone was part of that discussion or anyone else really feel free to chime in. I think it'd be so awesome.
Early versions might wanna shed the zone control for just basic pod fighting, with adding in layers later.
Pod Fighter Mode.
Allow me to outline the basic concept.
Two, may be three teams in a mode triggered by admins on a specialized map.
Very basic supplies. Small little base with a huge podbay for each team... tiny medbay, miners magnet sticking out the back with miner equipment and such. Podbay has tons of mechanics supplies. Everyone starts out with a set amount of spacebux.
And there are some starter pods, may be like... wizman pod strength. Different colors for each team.
Mechanics start the round and they get to building new pods.
Miners start to mining
Medics can chill and do medic things in the medbay. (the beginning of the round would see you choose your role with limited nonpod fighter slots)
Then the exit ship. There are six zones to hold. the one right outside your podbay which is always yours has and has defenses. Each non team-zone produces a random part at set intervals, be it armor, weapon, or some special function....
Whoever holds a zone gets the part AND credits plus space credits for each kill. You can spend your credits to buy cool stuff like weapon modifiers, paint jobs, extra parts or whatever. Put it together yourself or have a mechanic work on it for ya while you park. Mechanic bypass locks so they can do what they need to on other people's pods.
And ya just a mega pod battle mode admins can trigger as a fun different game type when they feel like.
Totally feel like I left something out so if anyone was part of that discussion or anyone else really feel free to chime in. I think it'd be so awesome.
Early versions might wanna shed the zone control for just basic pod fighting, with adding in layers later.