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Reroll player traits upon cloning
#31
i think sundance's post-cloning doctoring suggestion is great - things going wrong permanently is a punishment that is often the fault of the doctor treating you not being good enough. Things being wrong until you're patched up is a nice middle ground, granting the dead player control much earlier than old cloning did, but also ensuring they or someone else have to pay some sort of 'technical debt' if they do get cloned.

My ideal would be so that terrible doctors will, at worst, leave patients with permanent mild maladies. For example, a missing limb, a missing organ (I'd personally prefer only non-lethal organ loss), random mild genetic maladies, maybe even 'shrapnel' from bone chunks. This would also introduce doctors to these maladies during calmer rounds.
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Messages In This Thread
RE: Reroll player traits upon cloning - by sodly - 10-03-2020, 09:18 PM
RE: Reroll player traits upon cloning - by Mouse - 10-04-2020, 10:22 AM
RE: Reroll player traits upon cloning - by gleb09 - 10-04-2020, 03:31 PM
RE: Reroll player traits upon cloning - by gleb09 - 10-04-2020, 01:37 PM
RE: Reroll player traits upon cloning - by gleb09 - 10-04-2020, 04:14 PM
RE: Reroll player traits upon cloning - by gleb09 - 10-04-2020, 04:35 PM
RE: Reroll player traits upon cloning - by TDHooligan - 10-05-2020, 04:14 AM
RE: Reroll player traits upon cloning - by Mouse - 10-05-2020, 06:18 AM
RE: Reroll player traits upon cloning - by gleb09 - 10-05-2020, 04:45 PM
RE: Reroll player traits upon cloning - by Mouse - 10-06-2020, 07:56 AM
RE: Reroll player traits upon cloning - by gleb09 - 10-06-2020, 07:58 AM
RE: Reroll player traits upon cloning - by gleb09 - 10-06-2020, 11:45 AM
RE: Reroll player traits upon cloning - by Erev - 10-07-2020, 04:05 AM

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