10-01-2020, 06:59 PM
(This post was last modified: 10-02-2020, 09:30 AM by Studenterhue. Edited 1 time in total.)
PULL REQUEST DETAILS
[FEATURE] [BALANCE] [FEEDBACK] [WIP]
- [x] Code compiles
- [x] No ingame runtimes
- [x] Injects people
- [x] Doesn't bug out
- [ ] Chem names look good
- [ ] Has a good sprite
- [ ] Has a way to limit chem spam
About the PR
This PR adds a hypospray containing regenerating basic medical chems for medical borgs. Epinephrine, charcoal, potassium iodine, saline, salicylic acid, salbumatol, antihistamine, proconvertin, and atropine. These chems regenerate at a rate of around one unit per 2 seconds.
Why's this needed?
I think this fixes a commonly seen problem with medical borgs where, because they only get charcoal and epinephrine in limited quantities, are at a severe disadvantage in situations such as radiation storms. And also ensures that they're able to assist their department at a level approaching that of a normal doctor. I however do accept that this PR, in its current form, is likely overpowered and could use some trimming down to ensure medical borgs aren't the end-all of medbay.
Changelog
PULL REQUEST DETAILS
[FEATURE] [BALANCE] [FEEDBACK] [WIP]
- [x] Code compiles
- [x] No ingame runtimes
- [x] Injects people
- [x] Doesn't bug out
- [ ] Chem names look good
- [ ] Has a good sprite
- [ ] Has a way to limit chem spam
About the PR
This PR adds a hypospray containing regenerating basic medical chems for medical borgs. Epinephrine, charcoal, potassium iodine, saline, salicylic acid, salbumatol, antihistamine, proconvertin, and atropine. These chems regenerate at a rate of around one unit per 2 seconds.
Why's this needed?
I think this fixes a commonly seen problem with medical borgs where, because they only get charcoal and epinephrine in limited quantities, are at a severe disadvantage in situations such as radiation storms. And also ensures that they're able to assist their department at a level approaching that of a normal doctor. I however do accept that this PR, in its current form, is likely overpowered and could use some trimming down to ensure medical borgs aren't the end-all of medbay.
Changelog
Code:
(u)CodeDude:
(*) Added a neat new tool to medical borgs, allowing them to administer better first-aid. Try it!
PULL REQUEST DETAILS