09-30-2020, 04:07 PM
(This post was last modified: 02-10-2021, 02:22 AM by Nebulacrity. Edited 29 times in total.)
Everything is done. Feel free to check out the PR.
Greetings.
While most of the event's parts have been atleast somewhat described in my idea file, the loot that will come from the boss is still unknown. Due to this I'm posting a thread to collect your ideas for what this loot can be.
Old thread content:
Quote:Makeshift Syndicate Signaller:
To make:
1) Use a Cable Coil on the Remote Signaller.
2) Use a Multitool on the Makeshift Signaller Frame.
3) Use a Metal Sheet on the Makeshift Signaller Frame.
4) Use a Wrench on the Makeshift Signaller Frame.
Upon being created, the Makeshift Syndicate Signaller will have no metadata inside of it. To be able to use it, all 8 metadata slots must be filled.
Using a Syndicate Circuit Board on the Makeshift Syndicate Signaller fills 1 metadata slot, and turns that Syndicate Circuit Board into a Fried Syndicate Circuit Board.
Emagging the Makeshift Syndicate Signaller fills 2-7 metadata slots. This can only be done once.
Killing a non-aquatic drone fills 1 metadata slot.
Once all 8 metadata slots have been filled, using the Makeshift Syndicate Signaller overloads it, destroying it and forcing the Syndicate Retribution event to start unless it has already occured earlier.
Syndicate Locator Beacon: Cannot be spawned before the game timer has reached 15 minutes. Spawns turned off. Will turn on automatically after a 15-30 seconds have passed. Upon turning on, it will start a 2 minute countdown alongside a station-wide announcement. When the countdown ends, it transforms into the Syndicate Weapon: Orion Retribution Device.
S.W.O.R.D.: An automated miniature doomsday device constructed by the Syndicate.
Abilities:
Universal Abilities:
Configuration Swap: Orange glow. If in Anchored Configuration while on 3 or less floor tiles, switches Configuration to Unanchored. If in Unanchored Configuration while on 3 or more floor tiles, switches Configuration to Anchored.
Damage Taken Modifier: x1.25
Stifling Vacuum: Blue glow. Trips and pulls closer anyone in a small frontal cone. Deals 5 burn damage.
Damage Taken Modifier: x1
Anchored Configuration Abilities:
Linear Purge: Red glow. Charges for 1.5 seconds and unleashes an extremely deadly beam that destroys both walls and floors. Silicons take 80%-90% of their max health if they get caught in the beam. Locks orientation 1 second after the charge has begun.
Damage Taken Modifier: x1.5
Gyrating Edge: Yellow glow. Rotate 720 degrees, dealing medium brute and burn damage.
Damage Taken Modifier: x0.5
Destructive Leap: Purple glow. Leap at the target, causing a breach at the target location if there were any walls/floors there. Carbons at the central tile of the impact have a high chance to get gibbed. On any of the other tiles of the impact anyone affected takes a large amount of brute damage. The thruster at the back deals a mild amount of burn damage to anyone near them at the start of the leap, and also sets them on fire.
Damage Taken Modifier: x0.75
Unanchored Configuration Abilities:
Heat Reallocation: Red glow. Draws excess heat to the external plating, setting anyone adjacent on fire.
Damage Taken Modifier: x1.25
Energy Absorption: Yellow glow. Become temporarily immune to burn damage. Increases the heat value by damage taken during the duration.
Damage Taken Modifier: x1.25
Destructive Flight: Purple glow. Charges at the target. Destroys walls on impact, but not floors. Deals mild brute damage on impact to carbons and silicons. The thruster at the back deals a mild amount of burn damage to anyone near them at the start of the charge, and also sets them on fire.
Damage Taken Modifier: x0.75
Loot:
4-8 Syndicate Circuit Boards
2-4 Iridium Alloy
1 S.W.O.R.D. Engine
The S.W.O.R.D. Engine originally needs to be welded to free it from a shell of mangled metal. Doing so yields 1 an Iridium Alloy as well. It was supposed to be a better, portable SMES, but I have failed to code it so and I'm too drained to continue. Thus, it will remain just as a source for the core within. If the core is exposed, it can be picked up by clicking on the engine with a crowbar while wearing proper protection. (wear insulated gloves, kids!)
It can be anchored/unanchored with a wrench.
It's core can be exposed with a screwdriver.
The S.W.O.R.D. Core can be used to create one of the following items:
Syndicate Purge System
Syndicate Shield System
Syndicate Destruction System
The Syndicate Purge System is a pod weapon which releases a beam similar to Linear Purge, but only 4 tiles long.
The Syndicate Shield System is a pod system which takes a snapshot of the pod's health at the moment of activation and rewinds to it (if it's higher) after 5 seconds, with visuals similar to Energy Absorption.
The Syndicate Destruction System is a flaming sword which, when used, scans every tile adjacent to the user, including corners.
In the scanned area it:
Breaks walls
Deals mediocre burn damage to carbons
Deals minor burn damage to and stuns borgs
Obviously, I've already finished all the sprites, so here's a few examples:
Yet again, the main goal of this thread is to collect ideas on what this boss would drop. As my past self already mentioned in the idea file, things that would benefit more than 1 person are preferred.
Thanks for your inputs.