09-26-2020, 05:48 PM
(This post was last modified: 09-26-2020, 05:48 PM by TDHooligan. Edited 1 time in total.)
flashbangs being made to blow off arms might be overkill lore wise but at the same time it's such a rare use case it would probably only end up shutting down this strategy and very rarely an incompetent sec officer.
the point-blank flashbang nerf has been mentioned by an admin a long time ago IIRC, and i think it's just fallen through owing to nobody coding it
as for nerfing flashbangs in generalĀ - flashbangs take up a lot of space that can be used for other valuable tools (meds, cuffs, guns) and two slots solely for one down outside of these scenarios is a pretty big investment. especially considering people can just run from them. if you're armed to the teeth and yet find yourself locked in a room, any sec that is prepared to take two flashbangs deserves the win IMO, not because the criminal loses, but because i think prepared sec having a guaranteed win something is generally less negative for the game (as sec can just pardon folk, while traitors will just murder and go on)
the point-blank flashbang nerf has been mentioned by an admin a long time ago IIRC, and i think it's just fallen through owing to nobody coding it
as for nerfing flashbangs in generalĀ - flashbangs take up a lot of space that can be used for other valuable tools (meds, cuffs, guns) and two slots solely for one down outside of these scenarios is a pretty big investment. especially considering people can just run from them. if you're armed to the teeth and yet find yourself locked in a room, any sec that is prepared to take two flashbangs deserves the win IMO, not because the criminal loses, but because i think prepared sec having a guaranteed win something is generally less negative for the game (as sec can just pardon folk, while traitors will just murder and go on)