09-26-2020, 02:26 PM
(09-26-2020, 01:34 PM)Enfaeutchie Wrote:(09-26-2020, 01:25 PM)pali6 Wrote: But maybe we could make the overlay that lets you see the small area around you a bit larger and/or brighter? And buff some light sources a bit? Some adventure zones like the void cold have some ambient lighting.
Suits me down to the ground
Personally that's my favorite option. It's a good simulation of situational awareness if say, the tiles around you were treated as being somewhat lit.
I think we could even open the door to more stealth mechanics with visibility and lighting levels, with tiles further out being the pitch black kind and closer o es lighting up more