09-22-2020, 04:26 AM
(This post was last modified: 09-22-2020, 04:28 AM by TDHooligan. Edited 2 times in total.)
I think the shotgun itself is the big issue here - it compounds on an already prevalent issue with subs, in that the only route to removing a sub is tasing it (difficult seeing as tasers are no longer freebies) or beating on it.
The sub, limited to 8 directions, has the most ground coverage when things are near it. Folks that want to deal with it can completely make it worthless with a taser, but in most scenarios will have to engage it in melee combat. If only one brave soul attacks the sub, they are guaranteed death by pelting. If multiple do, they'll be messed up.
Compounding this - the sub can just go up and down the main hallway firing over and over and make 1/3rd of said hallway unusable.
Limiting the stun to taser-level will weaken the pod's ability to kill off greytiders, as those hit will almost be forced to run away.
Lowering the damage will turn it into sort of a crowd control vehicle, which would be a useful niche
Limiting the ammo will keep its' nutty lethality, but limit the amount that the nukies may exploit it to instakill folks.
If it's possible i'd prefer some combination of damage reduction and lower firerate, maybe turning it into more of a mildly lethal taser that has a slow fire rate, meaning using it for outright murder would be a wasteful, dangerous prospect as you have to sit still pumping lead into a guy til he falls into crit, but it could hold its' own against greytide and keep one or two people occupied (or clear the main hallway for nukies to follow through).
A syndie sub with no ammo is worthless and I think with solely limited ammo, nerds would simply do all they can to juke it and as a result encourage its' use in unfun strategies like firing repeatedly down a vital part of a hallway where it can't miss.
The sub, limited to 8 directions, has the most ground coverage when things are near it. Folks that want to deal with it can completely make it worthless with a taser, but in most scenarios will have to engage it in melee combat. If only one brave soul attacks the sub, they are guaranteed death by pelting. If multiple do, they'll be messed up.
Compounding this - the sub can just go up and down the main hallway firing over and over and make 1/3rd of said hallway unusable.
Limiting the stun to taser-level will weaken the pod's ability to kill off greytiders, as those hit will almost be forced to run away.
Lowering the damage will turn it into sort of a crowd control vehicle, which would be a useful niche
Limiting the ammo will keep its' nutty lethality, but limit the amount that the nukies may exploit it to instakill folks.
If it's possible i'd prefer some combination of damage reduction and lower firerate, maybe turning it into more of a mildly lethal taser that has a slow fire rate, meaning using it for outright murder would be a wasteful, dangerous prospect as you have to sit still pumping lead into a guy til he falls into crit, but it could hold its' own against greytide and keep one or two people occupied (or clear the main hallway for nukies to follow through).
A syndie sub with no ammo is worthless and I think with solely limited ammo, nerds would simply do all they can to juke it and as a result encourage its' use in unfun strategies like firing repeatedly down a vital part of a hallway where it can't miss.