09-22-2020, 03:22 AM
(This post was last modified: 09-22-2020, 03:24 AM by TDHooligan. Edited 1 time in total.)
(09-21-2020, 01:04 PM)Carbadox Wrote: idk how this would turn out in practise. i can only imagine it contributing to a downward spiral of losing fights, with no way of recovering once you reach a certain threshold of crit
having a reduced maximum stamina won't stop you fighting or punching, and if you're both exhausted from having fought for so long, a crit and non-crit player would actually perform roughly the same unless the winning fighter stood back and took a breather.
If you're making the lore argument, critical condition doesn't mean the patient is hurt and running on adrenaline - it means the patient's combined injuries have rendered them unable to breathe adequately unassisted, which pretty logically would transfer to at least limiting your stamina.
Note that this isn't limiting the stamina regen - limiting stamina by reducing regen would simply amplify how long you stay down and bring us back to old crit. The main thing this will address is how frequently fights can get VERY messy for the situations where a guy is clearly bleeding out, briefly gains consciousness for like 3 seconds, successfully disarms a perfectly healthy, alert person about 60~70% of the time, then continues on to shoot them with it.