Two issues that come to mind.
I think having an off station infestation is fine.. But I don't think it should interact with other z levels. It seems like too much to have resources travel so easily between z levels.
In that same vein, are pods becoming too much for just a single object?
Consider, right now, a single investment of a pod creates...
-A conversion spot.
-A cloner.
-A teleporter.
But it makes sense in context. If this is the case, perhaps a pod can only do one task at a time, with a cool down on that pod. This, again, encourages pod people to create a lot of pods and spread out in the station.
We might also be neglecting the concept infesting other objects, like infesting an apc to draw biopoints from the electrical grid somehow, or infesting manufacturers to spawn small critter defenders.
Infesting buildings should be a core mechanism that body snatchers should be doing constantly to build power.
I think having an off station infestation is fine.. But I don't think it should interact with other z levels. It seems like too much to have resources travel so easily between z levels.
In that same vein, are pods becoming too much for just a single object?
Consider, right now, a single investment of a pod creates...
-A conversion spot.
-A cloner.
-A teleporter.
But it makes sense in context. If this is the case, perhaps a pod can only do one task at a time, with a cool down on that pod. This, again, encourages pod people to create a lot of pods and spread out in the station.
We might also be neglecting the concept infesting other objects, like infesting an apc to draw biopoints from the electrical grid somehow, or infesting manufacturers to spawn small critter defenders.
Infesting buildings should be a core mechanism that body snatchers should be doing constantly to build power.