09-21-2020, 12:41 PM
Let me preface this with one thing - I love goon crit, it really adds to that feeling of being REAL beat up and yet gives a smart player a chance to take some control of their fate, but there's one big issue i've noticed:
A person who's DEFINITELY lost a fight (50~200% crit) can still fight like he's in perfect condition, minus the random stuns, this makes it particularly bad when a player who would rightfully die has generally got a massive advantage on shoving a weapon out of a guy's hands like it's nothing. All that time lying around in crit is super useful for stamina regeneration, so anyone in crit who's just had a lie down is in perfect fighting condition, besides the chance of falling over later.
This means that a fight that's easily been ended can just as quickly have the tables turned if RNG cooperates. a guy who's been bleeding into deep crit is still capable of landing some crits and spacing a guy in three seconds, and can be just as hard to keep down if they're lucky.
Perhaps players in crit should have their max stamina cut down? Like a -125 debuff. This should limit their effectiveness with disarms and fighting, but give them just as much opportunity to stumble away and fight another day. I think it will also partially deal with the issue of lethal weapons having no crowd control potential, by virtue of leaving players incapacitated without just turning them into stun weapons.
A person who's DEFINITELY lost a fight (50~200% crit) can still fight like he's in perfect condition, minus the random stuns, this makes it particularly bad when a player who would rightfully die has generally got a massive advantage on shoving a weapon out of a guy's hands like it's nothing. All that time lying around in crit is super useful for stamina regeneration, so anyone in crit who's just had a lie down is in perfect fighting condition, besides the chance of falling over later.
This means that a fight that's easily been ended can just as quickly have the tables turned if RNG cooperates. a guy who's been bleeding into deep crit is still capable of landing some crits and spacing a guy in three seconds, and can be just as hard to keep down if they're lucky.
Perhaps players in crit should have their max stamina cut down? Like a -125 debuff. This should limit their effectiveness with disarms and fighting, but give them just as much opportunity to stumble away and fight another day. I think it will also partially deal with the issue of lethal weapons having no crowd control potential, by virtue of leaving players incapacitated without just turning them into stun weapons.