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the rules.
#10
Maybe the syndicate teleporter could be changed so that in order to find the syndicate station, you have to hold one in your hand, activate it, and then leave the station Z-level. That way there is no teleporter that can be rigged/camped out, but the syndicates still need to flee to space after they get the disk and they can't instantly return to the shuttle from the station without a suit and jetpack.
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