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the rules.
#9
Weavel Wrote:really, stand on the teleporter pad in the syndicate shuttle, teleport to a random space square nearby to the station, and you can teleport back whenever but you must stay still for e.g. 30 seconds
Nah, that'd be a bit overpowered, I think. What about giving the syndicate pod a device that allows it to warp back to the syndicate hangar immediately? I don't think there's a beacon there it can go back to, so that would let the syndies quickly escape back to their shuttle as long as they could get in the pod.
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