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Remove gang from rotation entirely
#27
(09-15-2020, 08:08 AM)InternetDweller Wrote:
(09-14-2020, 08:47 PM)Roomba Wrote: No amount of objective tweaking/gang penalties will fix the core complaint: gangs are invariably commandeered by the same type of people who loot the armory/build a dozen TTVs on reflex at roundstart, then sit around waiting for an excuse.

How about gang members being chosen at round-start? Iirc somebody suggested this before, or I'm just dumb and this was how it was a long time ago.

The ability to spread is one of the key aspects of gang.
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Messages In This Thread
Remove gang from rotation entirely - by Mouse - 09-14-2020, 08:09 AM
RE: Remove gang from rotation entirely - by pali6 - 09-14-2020, 08:26 AM
RE: Remove gang from rotation entirely - by zcrow - 09-14-2020, 09:06 AM
RE: Remove gang from rotation entirely - by zcrow - 09-14-2020, 10:34 AM
RE: Remove gang from rotation entirely - by DJ-Fireball_did_this - 09-15-2020, 08:29 AM

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