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[PR] Make most gloves leave scrambled prints while having some leave only material...
#6
IMO material prints are easier/more fun to find than partial prints, so I'd prefer that the more common gloves use them.

To find partial prints: Either scan a couple surfaces touched and write down what you get to make a complete code out of them, or scroll through every forensic file until you find one that matches the partial code to find out who was wearing the gloves. Both of these are very tedious to Me Personally and Not Worth It.

To find material prints, copy the material ID somewhere, scan people who are wearing the right type of gloves with a scanner until you find a match. Also can scan doors commonly used by only one job (IE: scan the CE's door if the person you're trying to find is using insuls to see if they match) and generally be a lot Smarter About It in that way. When I played sec I would usually ignore the partial prints mechanic of latex gloves and just go for material.

Also: removing the material aspect of most gloves removes that cool "which job probably did this" aspect of it. Finding insul prints doesn't mean "oh anybody could have done it" it means *somebody who was wearing insulateds* did it. That means you can be extra suspicious of people wearing those gloves, especially if they're not a job that starts with them, and can single them out to scan with your forensic scanner. Partial prints is basically "solve a boring matching puzzle and then you Get The ID of The Person". I think the former is much more detective-y in game-feel and much less answer-give-y.
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RE: [PR] Make most gloves leave scrambled prints while having some leave only material... - by Flaborized - 09-13-2020, 09:34 AM

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