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Diminishing returns on consecutive stuns.
#6
In case you missed it, projectile energy degrades the more distance they travel. A taser stun from 5 or so tiles away wears quickly enough that you can recover your gun if they are not flash-fast to stun you properly.
Tasers have very low ammo. Eguns are terrible, but there are only two (and the captain should have one).
Batons... well, they have 10 charges but they work only in melee. And you have plenty of options to disarm them.

Being stunned over and over by a fidgety cop who's afraid you will run away is a bit annoying. But frankly, once you have been stunned once, it's game over.
Stun is fine as it is.

Maybe try to find "stuff" that gives you faster stun recovery time.
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