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Wearing fried items.
#5
mozi Wrote:I don't think this is possible without a shitload of work cause the fried object is actually a completely different type of object from its predecessor and only inherits the name and sprite

If we can agree on any fried item losing its special abilities, actually, this wouldn't be wonky at all to implement, you're just thinking about it backwards. Don't make a fried equivalent for every ITEM, make slot subclasses for the fried food object. (eg. /obj/item/reagent_containers/food/fried/shoes)
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