09-09-2020, 07:52 PM
I'm not seeing the dev time and code cost angle either. Superlagg already decided it was worth their time to code it, and did so, so now we're discussing whether it should be in the game and what changes should be made if any. I guess the question as to whether it's worth the time and effort is already answered then? (Honestly, that's not a question I've seen our coders ask, except maybe as "I'd love to code this, but it'd require so much effort".)
I suppose there would be some bugs to clean up after the code gets merged (i.e. it goes in) and if some of the functions used are changed, then someone would have to update it. But it's sort of on the PR maker (Superlagg) to iron out the bugs, so if something breaks, it's something minor the coders can quickly fix and/or something obscure you wouldn't see in normal gameplay, and the update concern is sort of a hazard for every piece of code (and something for coders to worry about than us mere users). (Also, ideally, with the way merging works, it'd just be a few buttons/commands to add the code to the game.)
But anyways, the "Spacebux should be only for cosmetics" claim is actually very true, and something I knew but had not been on my mind until it was mentioned. I don't think changing scale colors is game-changing enough to push Lizard past "purely cosmetic", for reasons already said, but temperature regulation and to some extent eating organs to heal would be in my eyes.
It's going a bit out of scope of the thread, but at this point, it'd probably make more sense for Lizard and other races to be traits, which seemed to get some traction in another thread.
Speaking of organs, I again don't see eating organs for ability points being too much of a problem; you probably won't use the abilities much, so you probably won't want points a lot. But I really like Frank Stein's proposal to just make the abilities have a cooldown or require standing still over the ability points thing. They're aesthetic abilities, so it makes a lot of sense to give them a minor cost at best rather than require resources. (After all, we don't make blobs have to spend points to change color for example).
tl;dr, don't see time and effort argument against, do like the idea of making the color-shifting abilities require time or standing still over ability points from organs. Maybe not eating organs to heal though, unless Lizard was moved from Spacebux option to another system.
I suppose there would be some bugs to clean up after the code gets merged (i.e. it goes in) and if some of the functions used are changed, then someone would have to update it. But it's sort of on the PR maker (Superlagg) to iron out the bugs, so if something breaks, it's something minor the coders can quickly fix and/or something obscure you wouldn't see in normal gameplay, and the update concern is sort of a hazard for every piece of code (and something for coders to worry about than us mere users). (Also, ideally, with the way merging works, it'd just be a few buttons/commands to add the code to the game.)
But anyways, the "Spacebux should be only for cosmetics" claim is actually very true, and something I knew but had not been on my mind until it was mentioned. I don't think changing scale colors is game-changing enough to push Lizard past "purely cosmetic", for reasons already said, but temperature regulation and to some extent eating organs to heal would be in my eyes.
It's going a bit out of scope of the thread, but at this point, it'd probably make more sense for Lizard and other races to be traits, which seemed to get some traction in another thread.
Speaking of organs, I again don't see eating organs for ability points being too much of a problem; you probably won't use the abilities much, so you probably won't want points a lot. But I really like Frank Stein's proposal to just make the abilities have a cooldown or require standing still over the ability points thing. They're aesthetic abilities, so it makes a lot of sense to give them a minor cost at best rather than require resources. (After all, we don't make blobs have to spend points to change color for example).
tl;dr, don't see time and effort argument against, do like the idea of making the color-shifting abilities require time or standing still over ability points from organs. Maybe not eating organs to heal though, unless Lizard was moved from Spacebux option to another system.