09-09-2020, 09:43 AM
(This post was last modified: 09-09-2020, 09:43 AM by Sundance. Edited 1 time in total.)
Increasing armory protection is a bit out of the scope of this thread and will again make the point that we should take baby steps in terms of "nerfing" manual hacking, whereby we either
A) Randomize postioning and create seperate networks for both Sec and Command
or
B) Implement a loading bar and create separate networks for both Sec and Command
The "alert" wire would be very much a "DLC" to this concept, i'd like to see either above implemented prior to doing that.
But i'll bite: Phyro is completely correct that making the armory doors too hard would just end up in people avoiding the doors altogether. There are plenty of maps only where they have one wall separating the outside, which only further enforces the idea that the main doors are bad - if you are bad.
Honestly, adding a turret inside the armory like on Kondaru to some maps might be something that could be explored, but that's very much a topic for another thread.
A) Randomize postioning and create seperate networks for both Sec and Command
or
B) Implement a loading bar and create separate networks for both Sec and Command
The "alert" wire would be very much a "DLC" to this concept, i'd like to see either above implemented prior to doing that.
But i'll bite: Phyro is completely correct that making the armory doors too hard would just end up in people avoiding the doors altogether. There are plenty of maps only where they have one wall separating the outside, which only further enforces the idea that the main doors are bad - if you are bad.
Honestly, adding a turret inside the armory like on Kondaru to some maps might be something that could be explored, but that's very much a topic for another thread.