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Economy Rework Part 1: Wages and Vending Machines
#22
Some ideas for embezzlement:

Make bank transfers and wage changes take time, like 5-10 minutes to go through. For transfers the amount is deducted right away but is not transferred to the new account until the transfer is complete. This gives the other heads time to cancel the transfer before it completes if they are not apathetic, and the embezzling head can buy time for themselves by deconstructing the consoles. The exception might be transfers between budgets, e.g. research -> supply and such. Wage changes should maybe be just 3 minutes to update, or less if you implement a wage maximum.

Leave a record of every transfer and wage change a la Cargo so that the proper person can be lynched. I suppose the HoP/Captain might still be able to spoof this and blame someone else but that at least prevents the RD/MD/CE from doing it. Maybe have each record have an attached fingerprint for large changes to personal bank accounts. And/or maybe have a command alert go off for those changes. These limits should take into account if there is already a transfer going between the two accounts, so that two transfers of 30000 might set off an alarm just like one transfer of 60000 might.

This is all more complicated than just removing bank transfers but I think it makes things more interesting and realistic overall.
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RE: Economy Rework Part 1: Wages and Vending Machines - by phyvo - 09-09-2020, 06:55 AM

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