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Diminishing returns on consecutive stuns.
#2
Many would agree, stunning is pretty boring.
Fire fights as so much funner when stunning isn't involved. I sometimes switch to lethal for that very reason if someone has a revolver, because one shot from a stun would essentially mean their traitor round is messed up, while they can take a 3-4 shots with a laser and the fight is far more interesting.

I think of all things, tasers should be changed so that they are not insta-stun weapons. Let it take 3 hits from a taser to incapacitate someone. First shot from a taser slows the player down a fair bit, second shot slows them to a walk, and third shot essentially stuns them. To compensate for this, maybe they would have to be changed to have more juice, maybe 10 shots per charge?

Hand-held stun weaponry are ok as is to be honest, there's already a disadvantage with aspects of it. Flash can't be used with against people with sunglasses, stun baton can't be used in harm stance lest you fuck up (and I sometimes still do), and both have a set amount of charge, flash has an unreliable amount.

But I do think tasers need to be "tweaked" to add more fun into the game. As someone already said, it's not playing the game if you are waiting to play the game.
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