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[PR] Detachable tails
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PULL REQUEST DETAILS



[FEATURE][SPRITES][INPUT WANTED]
About the PR

Tails can now be removed and reattached to anything with an organholder, since they are now organs. Its done by doing saw-scalpel-saw on the chest!

Lizard tails preserve the coloration of their first host, persisting regardless of how many people it ends up attached to.

Here're some pics!

![tails1](https://user-images.githubusercontent.co...b192f3.png)
![tails2](https://user-images.githubusercontent.co...393224.png)
![tails3](https://user-images.githubusercontent.co...cf5896.png)

A few things I should note:
- Skeleton tailbones can be removed with a single pry of a crowbar. No chance to fail, though be careful not to club yourself if you're a clumsy doof.
- Someone who normally should have a tail loses their tail, they become clumsy until they get another tail.
- Just about every tail (except the tail bone) is edible and I cant really fix it without changing ~everything~.
- Changing mutant races drops your tail.
- - Unless you're a changer, then it just silently disappears into yourself.
- Tail oversuits (the thing that shows up when you face north) show up
- Spacebux purchased mutantraces are applied directly with set_mutantrace, as opposed to giving them a genetic disease
- Seems to work just fine on anything that does set_mutantrace!

Why's this needed?

I wanted to remove my lizard tail.

Also I thought it'd be a better idea to chunk apart that big nasty #1833 PR into smaller, much more manageable pieces.

Changelog


Code:
(u)Superlagg:
(*)Tails can now be removed and reattached.


PULL REQUEST DETAILS


Messages In This Thread
[PR] Detachable tails - by github_bot - 09-06-2020, 06:00 PM
RE: [PR] Detachable tails - by vampirate - 09-06-2020, 07:26 PM
RE: [PR] Detachable tails - by Studenterhue - 11-27-2020, 04:40 PM

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