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[PR] Lizard abilities, wolf heals, and hair powers
#25
(09-06-2020, 09:32 AM)Frank_Stein Wrote: I don't hate this, but I think it's too complicated. Just make it a long cooldown to change colors, or require standing still for awhile. Better yet, make it a unique version of an existing power like Chameleon or Mimic when combined with Lizard DNA

I don't think it needs the whole thing where it's refilled specifically by eating organs.

I suppose I could move it away from eating organs. It's mainly there cus I already have my lizard eat just about every organ she finds, and I thought hey, maybe I could turn that "quirk" into an actual lizard thing and make it do something.

Come to think of it, something like this (the eating organs or whatever) would be useful to encourage lizard players to do very much non-human things. Basically using game mechanics to get players to do non-human things without outright forcing them.

(09-06-2020, 09:32 AM)Frank_Stein Wrote: Personally, I'd love to see lizards get the ability to lose their tails, maybe getting a speed boost until it grows back

I actually made a PR that did that a while back. Every tail-having mutant race could have their tail severed, and they'd become clumsy until it got replaced. It also allowed you to swap around tails, and since they were technically an organ, you could also attach them to a human.

I eventually folded it into a much larger PR that lets mutants get visibly dismembered, which i'm also considering breaking into multiple, more mergeable pieces.

I should probably split the heat-sensitive organs into their own PR, too.


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RE: [PR] Lizard abilities, wolf heals, and hair powers - by Superlagg - 09-06-2020, 10:01 AM

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