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[PR] UM-051 - Adjusted QM Security Crate pricing and contents
#3
Did some testing:

You get two phasers for 5k or one clock + 2 spare mags for 15k

So, bursting at short range, the two phasers and the clock are basically identical on unarmored targets.

At long range, the phasers outclass the clock entirely, but the clock gets an earlier stamina-drain stun (reducing its damage potential, but stunning is useful in many cases). Again, this is on unarmored targets.

with 15k to spend, you could get 6 phasers, all of which can be recharged. Alternatively, you could buy 1 clock, with severely limited ammo

Two phasers vs one Clown at point blank:
[Image: unknown.png]

One clock, 3 mags vs one Clown at point blank:

[Image: unknown.png]

Worth noting was that the clown was stunlocked after one full mag, although one mag took about as long to stunlock as the phasers did to deploy their full payload.

Overall, I feel like both options are sorta equivalent? There's pros and cons to each, and 15k is half the budget. Maybe I could reduce the spare ammo you get by one mag? The clock isn't rechargeable, and there's a recharger RIGHT THERE in cargo, making the phaser the more practical choice, probably.

I'm also not entirely opposed to giving the crew more slight-buffs against traitors in terms of access to better gear.


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RE: [PR] UM-051 - Adjusted QM Security Crate pricing and contents - by UrsulaMejor - 09-03-2020, 03:26 PM

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