08-30-2020, 10:13 PM
Test-debut round of Ozymandias.
First half of the round was quiet. About a hundred people were on, but the station was so big that it balanced out. I spent much of that time wandering around, asking the mapmaker where the nuke was, field stripping wizards, typical staffie things.
Radstorm struck, leaving behind artifacts. Lots of them. Big station means plenty of space to spawn em.
AI spent every moment afterwards filling research with the artifacts. More than a dozen of them made it to the artlab. As did I.
Me and the nerds went about rubbing things up against the fleshy instruments and lurid steles, trying to get them to turn on. Nothing but prisons and guff attractors.
Then I found an activator.
And I activated them all.
One of them turned out to be a bomb. One of the nerds told me it was a bomb, but I thought he was full of shit, artifacts make awful noises all the time, keep your pants on. Also there's like 20 of these things in here, what do you even want me to do?
I forgot about the bomb, then it went off and killed me. Cool, I blew up the artlab, so I thought.
Those artifacts the AI dragged to Artlab? Just a small fraction of the ones that spawned. Ozymandias is just that big.
The artbomb's blast set off another artbomb. While the first was pretty big, enough to take out Cog1's medbay, the next one had an explosive force of around 91000. For reference, a canbomb is something like 7000.
The blast wave inched out from Research, breaking windows and popping lights and people, and with about 13 times the explosiveness of a maxcap, it had a ways to go.
Then it set off another artbomb, this one with a force somewhere in the upper hundred thousands.
The shuttle had been called in the middle of the blast and arrived shortly after the second started. It managed to leave just as the second blast wave reached it. A few dozen people escaped alive, the rest escaping as ghosts.
Kind of a fitting name, Ozymandias.
First half of the round was quiet. About a hundred people were on, but the station was so big that it balanced out. I spent much of that time wandering around, asking the mapmaker where the nuke was, field stripping wizards, typical staffie things.
Radstorm struck, leaving behind artifacts. Lots of them. Big station means plenty of space to spawn em.
AI spent every moment afterwards filling research with the artifacts. More than a dozen of them made it to the artlab. As did I.
Me and the nerds went about rubbing things up against the fleshy instruments and lurid steles, trying to get them to turn on. Nothing but prisons and guff attractors.
Then I found an activator.
And I activated them all.
One of them turned out to be a bomb. One of the nerds told me it was a bomb, but I thought he was full of shit, artifacts make awful noises all the time, keep your pants on. Also there's like 20 of these things in here, what do you even want me to do?
I forgot about the bomb, then it went off and killed me. Cool, I blew up the artlab, so I thought.
Those artifacts the AI dragged to Artlab? Just a small fraction of the ones that spawned. Ozymandias is just that big.
The artbomb's blast set off another artbomb. While the first was pretty big, enough to take out Cog1's medbay, the next one had an explosive force of around 91000. For reference, a canbomb is something like 7000.
The blast wave inched out from Research, breaking windows and popping lights and people, and with about 13 times the explosiveness of a maxcap, it had a ways to go.
Then it set off another artbomb, this one with a force somewhere in the upper hundred thousands.
The shuttle had been called in the middle of the blast and arrived shortly after the second started. It managed to leave just as the second blast wave reached it. A few dozen people escaped alive, the rest escaping as ghosts.
Kind of a fitting name, Ozymandias.