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make stun baton flip around when youre on harm intent
#18
To the best of my knowledge, the stun on harm intent was meant to train new security officers that they shouldn’t be actively trying to cause harm to folks when they baton them. It also punished anyone who just yoinked a baton and tried to use it in place of their more typical fire extinguisher or toolbox. To some degree, I like that. I really do think it serves as a decent lesson that hey, you’re security, you shouldn’t be beating people up all willy nilly. That said, I get the feeling this was done during a time when harmbaton and buckle cuffing were both like. Actual constant problems.

I think the problems security have now are generally more inexperienced folks than actively harmful folks, though there are always going to be some shitters, and harm baton stun may just kinda be unnecessary at this point. I prefer the flip-around sprite, partly because I actually do still kinda like goofy trap-like stuff like the light grenade and self-stunning, they’re kind of a right of passage and I really do feel that things like that give the game its wacky, “you are almost certainly gonna die” spirit that made me love it so much. Bad things happen, it’s a game, we move on. We have -way- more options for what to do if you’re dead now anyhow.


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RE: make stun baton flip around when youre on harm intent - by BlackPhoenix - 08-28-2020, 10:43 AM

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