08-26-2020, 05:10 PM
Personally, I would like to just have the feature removed altogether.
I feel like it really has no reason to exist, for the katana it makes sense to target different limbs that you want to cut off, but that is a much more niche item.
The baton is an item that lots of new players will use as sec officers, and I find being stunned for being on harm intent while beating someone really unintuitive.
You will pretty much always want to be on harm intent while beating someone with a weapon, because, well, you're fighting them. Changing the baton to not harm on harm intent would only make sense if the intents actually mattered more for other items, like not beating people as a default action on help intent.
In addition, most of the actions that you can do with an item depending on intent all have their place. There is a reason to hit someone with a gun on help intent if you want less lethal, there is a reason you would want to hold someone hostage on grab, and there is a reason to shoot someone point-blank with harm.
But why would you ever want to stun yourself with a baton? It just feels like a weird 'feature' that is solely there as a gotcha for new players and people that don't use stun batons very often.
This is also why I think that making them flip around visually while on harm intent would make little sense, why would a security officer flip their baton around when having harmful thoughts? And a new player will certainly not notice a small thing like the baton flipping around before stunning themselves, probably repeatedly, being confused, and then needing to send a mentorhelp where we will explain to them that it's a weird old feature that we leave in for reasons we can't quite explain.
Also, I feel it reeks very strongly of the sort of 'making fun of people' attitude that we used to have much more in the old goonstation, with things like 'haha, you grabbed a light grenade, what a noob'. I am glad we have been distancing ourselves from stuff like that and I feel like removing harmbaton stuns would be a good step with continuing in that direction.
I feel like it really has no reason to exist, for the katana it makes sense to target different limbs that you want to cut off, but that is a much more niche item.
The baton is an item that lots of new players will use as sec officers, and I find being stunned for being on harm intent while beating someone really unintuitive.
You will pretty much always want to be on harm intent while beating someone with a weapon, because, well, you're fighting them. Changing the baton to not harm on harm intent would only make sense if the intents actually mattered more for other items, like not beating people as a default action on help intent.
In addition, most of the actions that you can do with an item depending on intent all have their place. There is a reason to hit someone with a gun on help intent if you want less lethal, there is a reason you would want to hold someone hostage on grab, and there is a reason to shoot someone point-blank with harm.
But why would you ever want to stun yourself with a baton? It just feels like a weird 'feature' that is solely there as a gotcha for new players and people that don't use stun batons very often.
This is also why I think that making them flip around visually while on harm intent would make little sense, why would a security officer flip their baton around when having harmful thoughts? And a new player will certainly not notice a small thing like the baton flipping around before stunning themselves, probably repeatedly, being confused, and then needing to send a mentorhelp where we will explain to them that it's a weird old feature that we leave in for reasons we can't quite explain.
Also, I feel it reeks very strongly of the sort of 'making fun of people' attitude that we used to have much more in the old goonstation, with things like 'haha, you grabbed a light grenade, what a noob'. I am glad we have been distancing ourselves from stuff like that and I feel like removing harmbaton stuns would be a good step with continuing in that direction.