08-18-2020, 09:06 PM
(This post was last modified: 08-18-2020, 09:07 PM by kyle2143. Edited 1 time in total.)
We used to prevent shuttle calls during blob rounds. It was bad. IIRC it led to the win condition where the round automatically stops when the blob reaches their size goal or if all blobs have been destroyed. And if people fought the blob, it could take a really long time for them to meet their size goal, and it's just an extremely long battle of attrition where usually the blob wins it.
The current way isn't perfect, no doubt, but it's better than what it was. I wouldn't want to go back to it without having a replacement that's better than the current way. And preventing shuttle calls, definitely isn't better.
The current way isn't perfect, no doubt, but it's better than what it was. I wouldn't want to go back to it without having a replacement that's better than the current way. And preventing shuttle calls, definitely isn't better.