08-11-2020, 01:39 PM
I'll be honest here, I don't see how the token system has solved anything or why it's necessary. People still go on rampages and when there are no sec officers or sec is killed the crew is even more screwed than they were a few months ago before they made all these changes to equipment access.
I don't blame tokens alone for this, they're just part of a larger design philosophy of late that makes it difficult for the crew to rise up against a rampaging antag without actually being in an organized mob. If there's a rampager I know that when I latejoin or otherwise spend my first 30 minutes not powergaming I find it much harder to get to where I can do more than just run away. That is, unless I specifically latejoin sec, because yes, not having to worry about every taser being stolen from the gun rack is nice for that.
The equipment tracker has theoretical uses but practically speaking I think it's pretty much useless. If you get your gear stolen as sec then you're probably dead, so if you actually live to use it you're either lucky, you hid it somewhere else and got cloned (the most likely use case), or you're chasing a non-antag crime clown. I haven't once had occasion to use it yet despite playing way more sec lately. No one steals my gear unless they pry it from my cold, dead hands.
Honestly, I don't think that the loadouts themselves need much change. There's actually not a lot of variety you can get at the moment with the current sec items in the game and even if you add more I do not like the idea of sec turning into "nanotrasen nukies" in terms of gear options.
I don't blame tokens alone for this, they're just part of a larger design philosophy of late that makes it difficult for the crew to rise up against a rampaging antag without actually being in an organized mob. If there's a rampager I know that when I latejoin or otherwise spend my first 30 minutes not powergaming I find it much harder to get to where I can do more than just run away. That is, unless I specifically latejoin sec, because yes, not having to worry about every taser being stolen from the gun rack is nice for that.
The equipment tracker has theoretical uses but practically speaking I think it's pretty much useless. If you get your gear stolen as sec then you're probably dead, so if you actually live to use it you're either lucky, you hid it somewhere else and got cloned (the most likely use case), or you're chasing a non-antag crime clown. I haven't once had occasion to use it yet despite playing way more sec lately. No one steals my gear unless they pry it from my cold, dead hands.
Honestly, I don't think that the loadouts themselves need much change. There's actually not a lot of variety you can get at the moment with the current sec items in the game and even if you add more I do not like the idea of sec turning into "nanotrasen nukies" in terms of gear options.