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Remove genetic things from lings entirely.
#10
I disagree since I had some fun encounters after absorbing some crew-members that I was experiencing their good and bad mutations alike once changing into their bodies.

It is fun to potentially be nearly blind or deaf but able to combust into flames.
It is also fun to convert back into the detective and drink as much booze as you like.

Genetics has it's up- and downsides but removing a DNA based game system from interacting with an Antag that is essentially eating people's whole DNA seems silly.
There are always ways to fight back and I think if you try to remove the fun stuff people will just be inclined to powergame more.

One could have a fun experience as a Ling and be unable to speak once changed into the Mime...but also notice that the Mime had radiation resistance or whatever...like,...
I see nothing wrong with the current systems.

It is not as if people spawn in with all the good mutations from round-start.
Also another reminder: if the identity had its cover blown it is way harder to be stealthy about stuff...so yeah,...

(08-11-2020, 08:39 AM)DJ-Fireball_did_this Wrote:
Quote:This stuff goes to pretty much any antag people don't immediately nope from, and it feels like it'll just go down a slippery slope. Should vampires not get genes either? Werewolves? Nuke Ops in disguise?
Those are humans, so they'd still get gene fuckery. They're also supposed to be humans with cool powers and weapons, while lings are aiming to be an actual alien.

Vampire != Human
Werevolves != Human

---

Also...hard agree with Technature from my point of view.
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RE: Remove genetic things from lings entirely. - by GORE - 08-11-2020, 09:29 AM

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