08-10-2020, 05:59 AM
I'm not as opposed to the anti-theft devices as Salami Sam is, I think there is still plenty of opportunity to murder a sec officer when they're down, even if you can't take their weapon easily.
As for these additional loadouts, I really love the variety of them and the ideas, they seem really fun roleplay wise, but I think that there is often a problem where the limited amount of sec officers (and thus sec tokens) is likely to cause people to not opt for the more 'gimmicky' loadouts, because they are afraid of a lack of firepower.
Perhaps it would be a good idea to just give every sec officer the standard baton and taser and a token to redeem some non-weapon loadout things?
Like the given hall monitor loadout, hostage kit (sans sniper), the dispatch kit or the undercover kit (sans taser) could all be great things to receive for this token.
Then you could have the same amount of fire power, but every officer could have some other specialty as well, without impacting their default combat effectiveness.
In addition, I think the sniper rifle would be a great thing for the armory, seeing as a hostage situation is something that is obvious, probably announced via radio, so if there is no HoS, the team can go to the armory and get the rifle.
Something like a taser rifle or long ranged tranq rifle sounds like it could be really cool.
As for these additional loadouts, I really love the variety of them and the ideas, they seem really fun roleplay wise, but I think that there is often a problem where the limited amount of sec officers (and thus sec tokens) is likely to cause people to not opt for the more 'gimmicky' loadouts, because they are afraid of a lack of firepower.
Perhaps it would be a good idea to just give every sec officer the standard baton and taser and a token to redeem some non-weapon loadout things?
Like the given hall monitor loadout, hostage kit (sans sniper), the dispatch kit or the undercover kit (sans taser) could all be great things to receive for this token.
Then you could have the same amount of fire power, but every officer could have some other specialty as well, without impacting their default combat effectiveness.
In addition, I think the sniper rifle would be a great thing for the armory, seeing as a hostage situation is something that is obvious, probably announced via radio, so if there is no HoS, the team can go to the armory and get the rifle.
Something like a taser rifle or long ranged tranq rifle sounds like it could be really cool.