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Unique Sec Tokens, Additional Job tokens
#7
(08-08-2020, 02:50 PM)zjdtmkhzt Wrote: The issue that made us introduce tokens in the first place remains though, sec gear, when stolen, is way too effective for traitors.
We should probably address that in some other way, if we want to remove the token system again.
I agree that it can seem a little bit too 'gamey'. And it *is* cool that you can steal sec gear every once in a while, but it should not be the most effective tactic for pretty much any antag (and it kind of is).

I do like the idea of some interesting sidegrades for the detective and stuff though.

It didn't "fix" the problem, it just made there be less sec gear so it happens less. The more direct solution would be making it so lethal guns aren't worse than tasers and shit.
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RE: Unique Sec Tokens, Additional Job tokens - by DJ-Fireball_did_this - 08-08-2020, 03:25 PM

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