08-03-2020, 07:15 PM
The goal is not necessarily to get rid of guaranteed profits; only the extremely low-effort/uncreative ones. For example, making cargo holds, smashing bottles for glass, etc. are all still going to be near guaranteed profits. Merely pushing boxes around or mass refining things into sheets/bars is just really bad gameplay compared to those.
Thank you for the shout out re: electrical cable box. I've made some adjustments.
I'll take a look at some of the other ideas for future PRs. right now i'm hoping that giving QM some very interesting/useful things to sell will encourage people to give them stuff to sell more often, and we'll see how that goes.
Thank you for the shout out re: electrical cable box. I've made some adjustments.
I'll take a look at some of the other ideas for future PRs. right now i'm hoping that giving QM some very interesting/useful things to sell will encourage people to give them stuff to sell more often, and we'll see how that goes.