07-27-2020, 10:53 PM
Though the concept of needing to find and add beneficial symptoms as a traitor strikes me as a little change, I could see this concept working in theory.
However, some other changes have already been made since patho was disabled to try to deal with the issue of harmful pathogens being too strong.
Firstly, curing has been made easier by making it so that keeping a pathogen suppressed for a period of time will make it go into remission.
Also, pathogens now have a limit on how many symptoms they can have (based on the microbody type and the tier of the symptoms), so they old pathogens with pretty much every t5 that could be easily gotten via mutation spamming (which has also been removed) should be a thing of the past anyway.
Also, I feel like making pathogens just have a random chance to go into remission adds too much RNG to an already RNG-heavy system. (Even for harmful pathogens. Traitors are people, and they wanna have fun rounds too, and not have to hope to not get hecked over by RNG.)
However, some other changes have already been made since patho was disabled to try to deal with the issue of harmful pathogens being too strong.
Firstly, curing has been made easier by making it so that keeping a pathogen suppressed for a period of time will make it go into remission.
Also, pathogens now have a limit on how many symptoms they can have (based on the microbody type and the tier of the symptoms), so they old pathogens with pretty much every t5 that could be easily gotten via mutation spamming (which has also been removed) should be a thing of the past anyway.
Also, I feel like making pathogens just have a random chance to go into remission adds too much RNG to an already RNG-heavy system. (Even for harmful pathogens. Traitors are people, and they wanna have fun rounds too, and not have to hope to not get hecked over by RNG.)