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Even out specialty traitor items!
#11
I find job specific syndicate items to be a very good and purposeful design choice. It helps balance out alot of the weaker jobs (EG Captain and HoP having no job specific items while Janitors, Clowns, Chefs have quite a few), balances the stronger items (making the teleport gun all access would be run into the ground so quickly) and makes playing a different jobs very unique.

I do however think we should work on adding more deadly or useful Syndicate items as in personaly opinion, outside of the current "meta", we have very little non-gimmicky Syndicate items.
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Messages In This Thread
Even out specialty traitor items! - by Erev - 07-25-2020, 03:21 PM
RE: Even out specialty traitor items! - by GORE - 07-25-2020, 05:11 PM
RE: Even out specialty traitor items! - by GORE - 07-26-2020, 01:30 AM
RE: Even out specialty traitor items! - by GORE - 07-26-2020, 01:03 PM
RE: Even out specialty traitor items! - by Carbadox - 07-26-2020, 11:27 AM
RE: Even out specialty traitor items! - by Erev - 07-27-2020, 01:31 PM
RE: Even out specialty traitor items! - by Mouse - 07-27-2020, 02:18 PM

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