07-26-2020, 11:27 AM
I find job specific syndicate items to be a very good and purposeful design choice. It helps balance out alot of the weaker jobs (EG Captain and HoP having no job specific items while Janitors, Clowns, Chefs have quite a few), balances the stronger items (making the teleport gun all access would be run into the ground so quickly) and makes playing a different jobs very unique.
I do however think we should work on adding more deadly or useful Syndicate items as in personaly opinion, outside of the current "meta", we have very little non-gimmicky Syndicate items.
I do however think we should work on adding more deadly or useful Syndicate items as in personaly opinion, outside of the current "meta", we have very little non-gimmicky Syndicate items.