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Gang needs to be reworked at the very least
#24
(07-17-2020, 07:27 PM)DJ-Fireball_did_this Wrote: Maybe if too many civilians die it could be an in-universe "loss" because it brings the gang under the cop's radar.

GTA wanted stars

Seriously though, I'd rather we avoid placing hard limits on things like item interactions.

One of the biggest problems with SS13 is the disconnect sometimes between the idea of a role playing game and a game with win lose mechanics.

What makes nukie work is, it's role playing and game mechanics align. You're murderous terrorists. Hostility is expected from both sides.

Gang is more nebulous. What's gang's role? What's Crew's? How are they supposed to relate? It's why friendly wizards are so polarizing. Players don't know what the intent is or how to react.

We need to define exactly how much tension is desired between the gangs with each other, and gangs with the crew. Then build the mechanics to match
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RE: Gang needs to be reworked at the very least - by Frank_Stein - 07-17-2020, 08:19 PM

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