07-17-2020, 05:50 AM
Following on Birb's point, I do feel there's little to no incentive for Gang members to not murder / explode everything and instead follow the "passive" route of just tagging, collecting dollahs and dank.
I recall one round where a Gang of 3-4 just went on a complete murderbone, massacring crew and gang alike and ended up losing because of an opposing Gang in Botany of 2 basically unarmed weed growers who just tagged stuff.
Thing is, there was little to no repercussion of this behavior, them losing didn't really lend any credence. Just a bunch of eyerolls and tutting that they went against the grain of what Gangs should be.
And that's the problem, if there's nothing imposed, then people will just choose to do whatever. In contrast, Nuke Ops almost always follow their objectives.
Why is that? It's because their objective is clear and laid out to them and there's repercussions for them failing to do this.
But while I don't think it needs to be as stringent as Nuke Ops, I do feel that there should be a pop-up law set for Gangs, which would save a lot of headache in terms of coding and balance.
The "Gang Code" should be 3 rules that gangs must adhere to, and these can be worded to how you see fit. It might be odd imposing rules on an antagonist, but I do feel it would actually be much more fun in the long run.
I recall one round where a Gang of 3-4 just went on a complete murderbone, massacring crew and gang alike and ended up losing because of an opposing Gang in Botany of 2 basically unarmed weed growers who just tagged stuff.
Thing is, there was little to no repercussion of this behavior, them losing didn't really lend any credence. Just a bunch of eyerolls and tutting that they went against the grain of what Gangs should be.
And that's the problem, if there's nothing imposed, then people will just choose to do whatever. In contrast, Nuke Ops almost always follow their objectives.
Why is that? It's because their objective is clear and laid out to them and there's repercussions for them failing to do this.
But while I don't think it needs to be as stringent as Nuke Ops, I do feel that there should be a pop-up law set for Gangs, which would save a lot of headache in terms of coding and balance.
The "Gang Code" should be 3 rules that gangs must adhere to, and these can be worded to how you see fit. It might be odd imposing rules on an antagonist, but I do feel it would actually be much more fun in the long run.