07-16-2020, 02:45 PM
(This post was last modified: 07-16-2020, 03:28 PM by Grithok. Edited 2 times in total.)
I'll give that a shot. As for not being able to change the teleport ID via components, I am not certain if it related to a reported bug on github about dropping components on the ground not triggering some sort of range check but throwing or dragging them does.
The setup I had was able to activate teleporters with the current live version, but it failed to change the ID of teleporters even after directly connecting a button to a delay to a teleporter or a button panel to a teleporter. If wifi works, then at least there is currently 1 way.
I'll have to see if my issue was related to the reported dropping bug as well.
I'll give a wifi setup a go later.
EDIT: I went to test out the wifi and the issue persists.
A teleporter ID can be changed via a multitool on the teleporter.
A teleporter ID can not currently be changed via any other mechcomp device that I have tried.
The setup I had was able to activate teleporters with the current live version, but it failed to change the ID of teleporters even after directly connecting a button to a delay to a teleporter or a button panel to a teleporter. If wifi works, then at least there is currently 1 way.
I'll have to see if my issue was related to the reported dropping bug as well.
I'll give a wifi setup a go later.
EDIT: I went to test out the wifi and the issue persists.
A teleporter ID can be changed via a multitool on the teleporter.
A teleporter ID can not currently be changed via any other mechcomp device that I have tried.