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Toxin Lab Revisions
#7
(07-13-2020, 03:40 PM)Frank_Stein Wrote:
(07-13-2020, 02:37 AM)TDHooligan Wrote: Atlas' lack of real toxins is likely owing to how a single bomb would likely cause a shuttle call.

However, yeah, Oshan may need some pseudo-space tile for the burn vent.

How about a big vaccuum chamber that removes the atmosphere from it, simulating space (While actually just being normal space tiles)
If I remember correctly, setting off a canbomb on Oshan opens a portal to the lag realm, and is a big reason why hellburning on Oshan will stay shitty forever, or something along those lines. Atlas is too smol to do anything, and we probably don't want people canboming Atlas anyway, but Clarion is manageable, I've found. Although the engine is fucky, toxins is fine, for the most part. All in all, don't really think anything needs to be changed.
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Messages In This Thread
Toxin Lab Revisions - by smitherzz6 - 07-12-2020, 05:48 PM
RE: Toxin Lab Revisions - by Drago156 - 07-12-2020, 06:00 PM
RE: Toxin Lab Revisions - by TDHooligan - 07-13-2020, 02:37 AM
RE: Toxin Lab Revisions - by Frank_Stein - 07-13-2020, 03:40 PM
RE: Toxin Lab Revisions - by Trustworthy - 07-16-2020, 08:46 AM
RE: Toxin Lab Revisions - by GORE - 07-13-2020, 03:05 AM
RE: Toxin Lab Revisions - by DJ-Fireball_did_this - 07-13-2020, 07:20 AM
RE: Toxin Lab Revisions - by smitherzz6 - 07-19-2020, 04:20 PM

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