I see the reasoning behind time gating it and I agree,...
But I cannot stress enough that there are dozens of different SS13 servers out there and I reckon that many expect security to have one standard to not be a dense meathead.
20-30 rounds is awfully long if you imagine that you might have played this game for a long time with hundreds of hours on TG; then decide to try out GOON and are greeted by a time-gate that seems as awful as TGs own time-gating. I guess players from TG might feel right at home with that...but as I was new to GOON I really enjoyed that I was free to test out various departments.
During my first months I was obviously quite a shitter myself but since then I strived for improvement.
All I wanna say is: Don't set the time-gate too high. There are people that have played this game for hundreds of hours and have a general idea on how to behave and there are even new players that might be a good addition to the security team. It would just be nice to set a reasonable time-gate and not let players have to play for a whole month to try out this role.
Ten rounds sounds reasonable...but 20-30...damn that is a lot.
I reckon per round on average 40-60 minutes. So lets say 20x60 minute rounds...5x40 minute rounds and 5x20 minute Nukie or Rev rounds. This already adds up to 1500 minutes; 25 hours.
That is just way too long.
I just noticed I stabbed my own previous post in the back by critcizing 20 rounds,...
Oh well - my mind changed.
What gives.
---
I think we can all agree here that a time-gate is reasonable.
Question is how to find the best middle-ground?
But I cannot stress enough that there are dozens of different SS13 servers out there and I reckon that many expect security to have one standard to not be a dense meathead.
20-30 rounds is awfully long if you imagine that you might have played this game for a long time with hundreds of hours on TG; then decide to try out GOON and are greeted by a time-gate that seems as awful as TGs own time-gating. I guess players from TG might feel right at home with that...but as I was new to GOON I really enjoyed that I was free to test out various departments.
During my first months I was obviously quite a shitter myself but since then I strived for improvement.
All I wanna say is: Don't set the time-gate too high. There are people that have played this game for hundreds of hours and have a general idea on how to behave and there are even new players that might be a good addition to the security team. It would just be nice to set a reasonable time-gate and not let players have to play for a whole month to try out this role.
Ten rounds sounds reasonable...but 20-30...damn that is a lot.
I reckon per round on average 40-60 minutes. So lets say 20x60 minute rounds...5x40 minute rounds and 5x20 minute Nukie or Rev rounds. This already adds up to 1500 minutes; 25 hours.
That is just way too long.
I just noticed I stabbed my own previous post in the back by critcizing 20 rounds,...
Oh well - my mind changed.
What gives.
---
I think we can all agree here that a time-gate is reasonable.
Question is how to find the best middle-ground?