Poll: Should blob rounds end instantly when the blobs die?
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Yes, keep it as-is
42.86%
15 42.86%
No, autocall the shuttle instead
28.57%
10 28.57%
No, the round should not end until someone manually calls it
28.57%
10 28.57%
Total 35 vote(s) 100%
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is blob rounds ending instantly when the blobs die a good feature y/n
#11
The general effect I threw in as a thought would also give reason to counter-balance the slowness of my proposal to make the BLOB more tanky but slower to spread.

With it being slower to spread it would be less noticeable - but is that really a good thing? I doubt so - it is fun to see any sort of effect from a station-wide affecting danger. Take a rogued AI for example - easily enough the station could rot in pitch-black-darkness for quite a while. That is at least a visually noticeable effect and shapes the mood.

I think a more general noticeable effect on larger station areas could be potentially really fun - oh yeah - I forgot to post two pictures to drive my point home with them zones,...

Let me quickly post'em.

[Image: qbxwsri.png]

[Image: taL8cSF.png]

Big angry face --> Slime INFESTED/ INHABITAT area (Nucleus or even just simply BLOB tiles by numbers)
Scriggly lines --> AFFECTED ZONES
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RE: is blob rounds ending instantly when the blobs die a good feature y/n - by GORE - 07-10-2020, 11:10 AM

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