Poll: Should blob rounds end instantly when the blobs die?
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Yes, keep it as-is
42.86%
15 42.86%
No, autocall the shuttle instead
28.57%
10 28.57%
No, the round should not end until someone manually calls it
28.57%
10 28.57%
Total 35 vote(s) 100%
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is blob rounds ending instantly when the blobs die a good feature y/n
#7
(07-10-2020, 08:17 AM)Frank_Stein Wrote:
(07-10-2020, 04:29 AM)Mouse Wrote: I'll be honest, I don't really get the reasoning.  Revolution and Nuke end early and you almost never get people suggesting that those round types continue.  Part of me feels like the call to have blob rounds continue after blob defeat is a proxy for a dislike of blob itself.

For me, Nuke is appropriate to end before that happens when either the nuke is destroyed, the nukies die, or everyone blows up. In almost all scenarios a significant portion of the station will be destroyed and people will be dead

Which, can also be the situation with blob but that's not guaranteed.

Tbh though I think both Rev and Blob aren't consistent enough to warrant a round end each time, and would like to see them changed to lean one way or the other

To be honest.....if the station is destroyed on a blob round most damage to the station is caused by scientists not giving a damn about,...

1. Hellmixing the blob the mere second it was found it,...
2. Hellmixing the station due to the hellmix.
3. Hellmixing friendly crewmembers because somehow bombing the station and other crewmembers is supposedly tolerated a tad more than on other rounds.

I might be opinionated here and don't wanna drift too far off-topic. But I hate hellmixing someone so easily --> boredom.
Also.......if the stationeers themselves caused most damage the damn engineers should patch that hole up and security should brig that scientist.

You have a small 7x7 blob sitting in maintenance and the next second all of the main hallway is missing due to one chem-mix. Argh~
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RE: is blob rounds ending instantly when the blobs die a good feature y/n - by GORE - 07-10-2020, 09:14 AM

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