Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Spy mode things.
#12
What currently happens in spymode is:
About 5 people, 1; max 2 competent, get chosen as spymasters. The competent ones implant the most robust people they can get their hands on, while the dumb ones sit around with a 4/4 implanter still on them 30 minutes on, by which time they get randomly murdered by someone at some point.
Then, there are three scenarios:
* There is a single competent spymaster, he will proceed to indiscriminately slaughter the station.
* The two competent ones meet early on, one implants the other, and eventually the implanting one will tell the implanted one to suicide. The single remaining spymaster will continue to indiscriminately slaughter the station.
* Very rarely the two competent ones manage to avoid eachother, and we have a good fight of two teams where still inexplicably most of the station is bombed, burned, destroyed, or otherwise maimed and pretty much everyone dies except the two masters in the shades.

Spy has apparently been a ball thrown in the right direction only to barely miss the target, ricochet off the rock and fly off to fucking pluto. It's a slaughterhouse not even remotely resembling what in my opinion the gamemode should be about.

TL;DR, this is revolution with much less people doing the murdering everyone not involved thing.
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)