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Crew Weaponry PRs
#4
-> What's this about the circular saw and its poison interaction? I also don't understand the armor piercing comment...?

Surgery tools in general seem to ignore some % of the target's armor. Armor blocks some of the poison transfer. Basically, the damage buff to circular saws would have completely outmoded the scalpels as a poison transfer device, so now they (the saws) don't pierce armor anymore.

-> I'm guessing this doesn't change contraband if it's within the Bible?

It does, but not enough to register on HUDs and scanners.

-> zipgun stuff

Yeah, explodin' is kinda rough in general. I mostly just wanted to eliminate the near certainty that you would explode, even when using the weakest possible ammo. I might do another pass if this still isn't enough to make it worth using.
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Messages In This Thread
Crew Weaponry PRs - by UrsulaMejor - 07-03-2020, 11:56 PM
RE: Crew Weaponry PRs - by Frank_Stein - 07-04-2020, 02:59 AM
RE: Crew Weaponry PRs - by Sundance - 07-04-2020, 06:52 AM
RE: Crew Weaponry PRs - by UrsulaMejor - 07-04-2020, 09:25 AM
RE: Crew Weaponry PRs - by Frank_Stein - 07-04-2020, 10:25 AM
RE: Crew Weaponry PRs - by Boxta - 07-10-2020, 06:56 AM
RE: Crew Weaponry PRs - by aft2001 - 07-04-2020, 10:37 AM

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