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Crew Weaponry PRs
#3
https://github.com/goonstation/goonstation/pull/1314

All decent changes.
What's this about the circular saw and its poison interaction? I also don't understand the armor piercing comment...?

https://github.com/goonstation/goonstation/pull/1335

Love it. Wasn't a fan of gun restriction when it came to detective but for the chaplain with a sneaky gun in their bible is just too good to pass up on. I'm guessing this doesn't change contraband if it's within the Bible?

https://github.com/goonstation/goonstation/pull/1337

This I'm not too sure about. Yes, changing it to power level is a logical approach. I just don't think the low fail % is enough to deter that explosion. It's the end result that's sucks for the zip gun, rather than the failure chance, if you get what I'm saying.

Perhaps the bullet recoiling into yourself could be good here? Like a % chance of you shooting yourself with the bullet inside? This could scale per power level too!

In conjunction with that, a separate % chance for the gun to jam? Requires you to click on in inhand to quickly dislodge. 

I just really dislike the gun destroying itself (and its contents), damaging the station, stunning yourself and potentially knocking off on of your limbs because RNGesus decides it didn't like you today. 


https://github.com/goonstation/goonstation/pull/1338
Seems reasonable. I don't run out of stun bullets either.
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Messages In This Thread
Crew Weaponry PRs - by UrsulaMejor - 07-03-2020, 11:56 PM
RE: Crew Weaponry PRs - by Frank_Stein - 07-04-2020, 02:59 AM
RE: Crew Weaponry PRs - by Sundance - 07-04-2020, 06:52 AM
RE: Crew Weaponry PRs - by UrsulaMejor - 07-04-2020, 09:25 AM
RE: Crew Weaponry PRs - by Frank_Stein - 07-04-2020, 10:25 AM
RE: Crew Weaponry PRs - by Boxta - 07-10-2020, 06:56 AM
RE: Crew Weaponry PRs - by aft2001 - 07-04-2020, 10:37 AM

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