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Revert the Security Requistion Vendor
#12
(07-02-2020, 11:10 AM)mbc Wrote: I think the meta for a traitor wanting stun weapons changing towards Armory looting isn't necessarily a bad change. Many of the armory weapons cannot be accessed without an emag - and the weapons that can be accessed with simple hacking are all 2-handed and projectile/ammo based, and decidedly not as straightforward weapons as the taser/baton classic.

I don't think it's necessarily a bad thing either, hence the reason I'm supportive of the change (so long as it's fine tuned / builded upon) - i'm just pointing out it won't hinder the stun rampages that you are trying to reduce.

Your points re: armory - yes, those are all true but 2 handed weaponry ain't any less robust than your bread and butter taser, especially if you have +2 of them. And recharging/reloading/basically all the cons with your 2 handed gun becomes irrelevant when you have the entire armory in your bag and belt.

Quote:Question is:
What about backpacks?
How should one not simply just input dozens of weapons in there?


Exact same rules apply to backpacks as it does belt.

This only applies to weapons of the same type, so while you can't carry two tasers and a baton on your belt, (you'd get the message "You can't fit any more [item] on this belt!") you could carry a taser, baton and phaser on your belt, as the phaser is of a different type. 

There can be further restrictions on this - if you think two-handed weaponry is too strong to have as a pair, you could restrict it from fitting onto a belt (afaik, some already can't fit onto belts, taser shotgun?). This way, theoretically, it would restrict the player into storing only one of these guns.

Syndicate weaponry is immune to this change, for balance reasons.

This would make inventory management a little bit more important for those who want to raid the armory or barrage their targets with stun weaponry. If they're going to be "guns, guns and more guns" then they'd need a spot where they can store their excess guns, such as a private locker that's be welded shut in the dark or a syndicate floor closet.

I need to preach a little here that the issue MBC points out is right: that excess stun weaponry causes easy rampages. Previously the way2play was simply arm yourself with a taser. That'd be enough, just make sure you shoot right. Didn't even need a baton, just point blank. However this was in the time before sec belts, before a time where basically the only tasers were inside security lockers. Then tasers were nerfed so that you'd need to baton to finish them off. This was a good change. Now the problem is excess, where the meta is just to amass the weaponry and worry little about charging. 

I just think the excess is inventory based, as i've outlined above.
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RE: Revert the Security Requistion Vendor - by Sundance - 07-02-2020, 01:23 PM

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