07-02-2020, 07:36 AM
(This post was last modified: 07-02-2020, 07:39 AM by Ryumi. Edited 2 times in total.
Edit Reason: typo
)
(07-01-2020, 08:43 PM)Superlagg Wrote: Goddamned fuck those goddamned rails, you did a great job making em goddamned fuck annoying, but they're kinda hard to click on, maybe make the sprite a bit bigger, more contrasty to the floors? Cus especially on non-Donut maps they really blend into the floor and then you get goddamned fuckheads like me thinking I'm lagging out again cus I cant move into a space that looks open, but its actually a rail and I'm just a blind ass fuckhead.
Also those catwalk-grates, they kinda look like grate-grates, the kind of grate that the other stations've visual-languaged as impassable, but I was totally able to run across those just fine.
Unfortunately there's not much I can do about railings that blend into the floor, not without lightly touching some very old and borderline deprecated matsci code. The pre-made ones are colored very brightly so they pop as much as possible from the floor. The issue is player-built ones... Because matsci handles coloring those, and since they're usually built from a steel sheet, they take on this dull dark grey color that blends into the floor in a really ugly way. I'll see if there's a way I can override their color.
(07-01-2020, 08:47 PM)GORE Wrote: Other trashy idea:
Add a hotkey that lets you jump over the nearest rail in a heartbeat.
Hmm... I could do that! Perhaps the sprint key may work? I'm thinking it could have you first look for a railing in the direction you're facing, then if nothing's found look for railings in the other cardinal directions. I'll try this and see how it turns out!